Manual clip editing
How to Create a Manual Clip Range from a CS2 Demo
Automatic candidates save time, but they cannot know every personal moment worth keeping. A lightweight manual tick range covers known moments and fixes boundaries without turning the product into a full editor.
Updated
Start from round context
- 01Choose the player and round that contains the moment.
- 02Inspect kills and other event markers on the parsed timeline.
- 03Place the start before the setup and the end after the payoff.
- 04Validate the range and submit it as one renderable segment.
Keep the editor intentionally small
- One start tick and one end tick.
- Event alignment for faster placement.
- Minimum and maximum duration validation.
- No multitrack timeline, transitions, or arbitrary clip package.
Submission creates a snapshot
The render request should contain the resolved demo reference, tick range, player identity, and output options. Changing the workspace later creates a new task rather than mutating a task already in the queue.
Frequently asked questions
Can I combine several unrelated manual ranges?
Not in the MVP. One manual range creates one video, which keeps task behavior and the video library simple.
Will editing a range change an existing task?
No. Submitted tasks are immutable snapshots. Adjust the workspace and submit a new task if you need another version.