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Manual clip editing

How to Create a Manual Clip Range from a CS2 Demo

Automatic candidates save time, but they cannot know every personal moment worth keeping. A lightweight manual tick range covers known moments and fixes boundaries without turning the product into a full editor.

Updated

Start from round context

  1. 01Choose the player and round that contains the moment.
  2. 02Inspect kills and other event markers on the parsed timeline.
  3. 03Place the start before the setup and the end after the payoff.
  4. 04Validate the range and submit it as one renderable segment.

Keep the editor intentionally small

  • One start tick and one end tick.
  • Event alignment for faster placement.
  • Minimum and maximum duration validation.
  • No multitrack timeline, transitions, or arbitrary clip package.

Submission creates a snapshot

The render request should contain the resolved demo reference, tick range, player identity, and output options. Changing the workspace later creates a new task rather than mutating a task already in the queue.

Frequently asked questions

Can I combine several unrelated manual ranges?

Not in the MVP. One manual range creates one video, which keeps task behavior and the video library simple.

Will editing a range change an existing task?

No. Submitted tasks are immutable snapshots. Adjust the workspace and submit a new task if you need another version.