Demo to video
How to Record a CS2 Demo as Video
Recording a demo means replaying the match through CS2 and encoding the visible result as video. You can do every step locally, or submit a resolved highlight range to a render worker.
Updated
The manual recording workflow
- 01Load the demo and map inside CS2.
- 02Find the correct round, player POV, and start tick.
- 03Configure the HUD, viewmodel, resolution, frame rate, and recording tool.
- 04Record the play, trim dead time, encode the result, and name the output file.
What cloud rendering removes
- No local HLAE or FFmpeg installation.
- No manual seek-and-record pass for each clip.
- Consistent output presets for 720p and 1080p.
- A finished video that remains available from the player library.
Choose the clip before rendering
The most valuable automation happens before recording: parse the demo, identify the event, and resolve exact tick boundaries. The renderer can then execute a complete instruction without interpreting the match again.
Frequently asked questions
Does recording a demo affect the original match?
No. A demo is replayed after the match. Rendering reads the replay and produces a separate video asset.
Can I select a moment manually?
Yes. Use a simple start and end range when the automatic suggestions miss the exact play you want.