CS2 demo to video
Turn a CS2 Demo into a Shareable Video
Skip replay hunting, screen recording, trimming, and export setup. n1cetry turns one selected demo moment into a durable video asset with a poster and shareable URL.
From .dem file to finished highlight
The browser finds the moment; the renderer executes the finished clip instruction.
- 01
Upload
Choose a local .dem, .dem.zst, or .dem.bz2 file. Upload and browser parsing begin together.
- 02
Find the play
Review detected multi-kills, clutches, kills, and rounds instead of scrubbing a full replay.
- 03
Adjust the range
Use a parsed candidate or set a lightweight start and end tick when you know the exact moment.
- 04
Generate one video
Submit one immutable render task and keep the finished video in your library and public profile.
A normal video, not another demo file
The result is designed to be watched and reused, not trapped inside the game replay workflow.
- 720p at 50 fps or 1080p at 60 fps output presets
- No local HLAE or FFmpeg setup
- Event-driven selection for aces, clutches, and multi-kills
- Simple manual boundaries when automatic timing needs correction
- A persistent individual video with a poster and public link
CS2 demo to video FAQ
Is a CS2 .dem file already a video?
No. It stores replay data for the game engine. CS2 must replay the match before the visible result can be encoded as a normal video.
Do I need to record the whole match?
No. Parsed match events help you choose one moment first, so the render only executes the selected highlight or manual range.
Can I fix the start and end of a clip?
Yes. The lightweight manual range uses canonical demo ticks and validates the selected window before submission.
Does one render create a montage?
No. One task creates one focused video asset. Separate moments stay easy to name, revisit, and share.