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Demo controls

CS2 Demo Controls: Ticks, Rounds, Speed, and POV

To clip a moment, find the round and event tick, choose the player POV, and set the start and end.

Updated

Ticks are the reliable timeline unit

A tick marks a position in the demo. Seconds are easier to read, but exact clip boundaries should use ticks and the demo tick rate to keep the same timing during parsing and recording.

Controls that matter

  • Pause and resume playback near the target event.
  • Change playback speed when reviewing long setup periods.
  • Switch to the correct player's point of view.
  • Jump by round or event instead of repeatedly dragging the timeline.

Set useful clip boundaries

  1. 01Start before the first action so the viewer understands the situation.
  2. 02Align the range with the relevant kill or round events.
  3. 03End after the result is clear, without carrying long freeze time.
  4. 04Validate that start is before end and both stay inside demo duration.

Frequently asked questions

Why use ticks instead of milliseconds?

Demo events are recorded against the game timeline. Ticks keep the same moment consistent while you select, adjust, and create the clip.

Do I need to edit every automatic cut?

No. Adjusting where the clip starts and ends is enough for most corrections.